Saturday, March 24, 2012

Slicing data in SW:TOR


So I got nerdy and decided to do more detailed slicing analysis. 
 
I was inspired by the other popular spreadsheet floating around
 
I wanted to improve the spreadsheet in 3 areas:
  1. The analysis was done by credits per mission, rather than breaking out credit box data.  This misses a huge opportunity and loses a lot of information
  2. The sampling data is unreliable.  The numbers felt way off, and my suspicion was that the results weren’t being recorded accurately, which is going to happen when it’s done by hand but publicly editable. 
  3. The recording of schematic drops is not included, but is vitally  important when calculating your rate of reward.
 
Anyways, here is the results of my data.  Breaking the data down this way makes it way more accurate.  Results from different lockboxes on different missions can be aggregated to get more accurate results.
 
My results

Conclusions:
  • Every mission is divided into two possible missions results.  Result A and Result B
  • Every mission has the probability of Result A and Result B set differently.
 
Tier
 
Result A
Result B
5
Off the Grid
42-48 White
42-48 Green + Mission
5
His Home is His Castle
42-48 White
42-48 Green + Mission
5
The Fly on the Wall
42-48 Green
42-48 Blue + Mission
5
Taking Back Control
42-48 Green
42-48 Blue + Mission
5
Delivery Failure
42-48 White
42-48 White + Mission
6
Data Race
50 White
50 Green + Mission
6
Plug the Leak
50 White
50 White + Mission
 
  • From a design standpoint, this is interesting in that they are making Result B the “jackpot” result, and they accentuate the impact of the result by removing the results that are only slightly good.  For example, Off the Grid can never yield a White + Mission, nor can it give a Green without a mission.  You either get a “normal” result (white), or a “jackpot” result (green + Mission)
  • The probabily of each box within each category appears to be weighted flat.  For example, if you drop a 42-48 lockbox, it seems to be an even distribution
    • 42 – 25%
    • 44 – 25%
    • 46 – 25%
    • 48 – 25%
 

1 comment:

  1. Do we have any data on how results improve with companion affection?

    I'd be interested to see how that changes things (or if it does at all - I know it speeds up the missions, but anecdotal evidence also points to it improving results).

    ReplyDelete